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Ratchet & Clank 1 concept art
Inside the Art of Ratchet and Clank
Look Inside. Jul 24, ISBN For fifteen years the most unlikely heroes in the cosmos have been adventuring across the stars, kicking butt and taking names. Ratchet and Clank have rescued innocent civilizations, taken down evil corporations, defeated robot armies, incited space prison breakouts, and even colluded with interstellar pirates! Now, Dark Horse Books and Insomniac Games proudly offer a look back at the history of the iconic series in a Qwark-tastic collection of never-before-seen concept art and behind-the-scenes commentary chronicling eleven amazing games and the brilliant studio that created them!
The book begins with a foreword by Ted Price, followed by five different chapters containing series concept art alongside captions written by Insomniac developers Greg Baldwin, Chad Dezern, John Fiorito, Dave Guertin, Ryan Schneider and James Stevenson, and concludes with an afterward by Chad Dezern. After this, Chapter 2: Ratchet and Clank showcases concept art for the titular characters. Chapter 4: Worlds contains sketches of various planets throughout the series. This chapter is separated into sub-sections for the PS2 era, Future saga, PS3 era and PS4 era, where the sub-section contains a two-page introduction with background information. Each game then begins with a two-page introduction containing background information for it, followed by several pages of concept art. As the product is officially licensed by Sony, and features commentary from Insomniac Games employees, it provides a canonical source of information.
Jul 24, Dark Horse Books and Insomniac Games proudly offer a look back at of never- before-seen concept art and behind-the-scenes commentary.
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Ratchet & Clank Future: A Crack in Time Art Gallery
So I searched around the studio and pulled together a collection of images that go all the way back to when Insomniac started working on a new game…. To find out more about Girl with a Stick and its ultimate demise, check out the Full Moon Show podcast That left us with only a few months to present a new idea and we started working on a game set in an alien galaxy that featured lots of crazy gadgets. At this point, our entire studio 40 of us focused on bringing this idea to life. We started to develop our tech, game mechanics, animation, story, design, sound… everything! On the concept art front, Insomniac character artist Dave Guertin created these early sketches of our heroes:. This image later became inspiration for Nebula G34 — Blarg Tactical Research Station, or as we called it during production, level